Kaz Ball Download For Pc [hack]
- rielocompcyclooo
- Sep 2, 2019
- 5 min read
About This Game Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you. You achieve this by flying to the ball and grabbing it with your grappler. You must then avoid enemy blasters long enough to pass the ball to your team mates, or shoot it into the opposing goal. When your ship is hit by blaster fire it doesn't explode, but you'll drop the ball, and you sure will spin a lot. You'll need to correct your ship's orientation in order to get back into the action! Everyone in the game is flying around freely in the huge, open space arena so be sure to use that freedom to pull off some awesome maneuvers, and epic plays! The game is currently in the middle-stages of development. We currently have a single, never-ending, persistent playtest server running in the cloud. This allows us to continuously integrate new changes into an environment where we can gain valuable feedback on the core mechanics and gameplay. 7aa9394dea Title: Kaz BallGenre: Action, Simulation, Sports, Early AccessDeveloper:Doby DigitalPublisher:Doby DigitalRelease Date: Coming Soon Kaz Ball Download For Pc [hack] kaz balagane aresztowany. kaz ball game. kaz balinski-jundzill. kaz balagane glamrap. kaz love island ball dress. kaz ball steam. kaz balagane slizg. kaz balagane w wiezieniu. kaz bałagane. kaz balinski. kaz balagane zatrzymany. kaz ball beta. kaz bałagane instagram Experimental Controller Support: Controller support for gameplay has been pushed to the public branch. There is still some work to do for making the UI controller friendly, but the "Controls" section in the options menu now sports new mapping options for controllers.I've got some more work to do for adding the ability to set your default button icons in the menues, but I think I'm off to a good start!I'm still offering pre-Early Access keys -- you can claim yours at http://keys.kazball.net.Don't forget to visit us in Discord[discord.gg]!. v0.1.1.0 and Playtesting Update: The other night we performed some pretty successful playtesting. We had guys from Australia, United States, and South Korea all playing on a U.S. server. No one was even able to tell there was any latency, and the game felt buttery smooth. It was a really vindicating moment in Kaz Ball history, and I look forward to a lot more fun coming up.While some of the features below have been in the develop branch for a while, I'd like to go ahead and list some of the new updates for the 0.1.1.0 release that was merged into master, and is currently available for playing on Steam:#138 - Bug - Ball indicator not tracking world position of gameobjects#129 - Enhancement - Add support for multiple thrusters#128 - Enhancement - Update and verify working on newest Unity version#115 - Enhancement - Replace score screen with Noesis and remove username select from load screen#127 - Feature - Basic ship switcher frontend#137 - Enhancement - mask latency when grabbing, and shooting the ball #136 - Enhancement - Better netcode #134 - Feature - Steamworks integration#133 - Feature - Explosion with getting hit by projectile #132 - Feature - Camera shake when afterburning#120 - Game executable iconsFeel free to drop by our Discord Channel[discord.gg] to snag yourself a key for playtesting, or just hang out!. Battle ships!: The initial implementation of the battle ships has been deployed to the playtest server! Please tell me what you think. Keep in mind that this is the initial release, and there're a lot of numbers to change around, and refinement necessary.There are some pretty big changes coming in the next couple of releases to include different ship statuses with unique weapons for each, damage to players ship causing the player to eject, and fly back to the carrier to get a new vessel.Also a new mechanic will soon be introduced where the goal of the game isn't to simply score 10 points, but each goal scored will actually cause damage to the opponent's battle ship. Player ships will also be able to damage the battleship, and depending on which type of ship you're flying, you may have some tricks up your sleeve.More information will be forthcoming in the next few days and things get fleshed out.Join us on Discord![discord.gg]. Road to 0.1.1.7: I just wanted to hop on here and give a progress update on the 0.1.1.7 milestone.This milestone brings about several large mechanical changes to the game. Currently, I am about halfway completed with the milestone, and the features that have been completed have already been pushed to Steam.A list of pushed changes are:Holographic field of play. v0.1.1.8 Released: This release includes the initial version of a brand new cruiser model integrated with the hangar. There's still some work to be done, but it's pretty cool to look at for sure!There are also more placeholder sound effects that give you some feedback for when players get hit, their shields drop, and for when you score a hit against another player.The leading target indicator has also been improved by taking into account your network lag. It should help you be more accurate when chasing down, or intercepting other players.Discord[discord.gg]@KazBallGame. 0.1.1.6 Released, and Early Access News: This release mostly consists of a new leader board system. It was a big enough feature to require its own milestone.On the early Access front, I've decided to push the release date back a few weeks. This game is severely under-marketed, and I feel like it will be a quick death in the reviews if there's no one online to play the game. I'm currently speaking with a few PR / Marketing companies that also agree that it's a good idea to just push everything back until they have a chance to build a community around this game.I'm really excited to get some professional advice on the marketing matter, and look forward to seeing what they can do for the community.This also gives me a chance to keep plugging away and add more features to the game to make the E.A. release even better.I'm currently working on the battle cruiser implementation, and after I finish re-working the bots to navigate around obstacles, I'll be pushing that out, too. Give it a couple days :)As always, you can drop by Discord[discord.gg] if you want to hang out!. v0.1.1.7 Released: Greetings,Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system.Players can now create parties, and join matchmaking with a group of friends for both PvP and bot-play.I need to do a little more work on the bot matchmaking systems so that players can jump into bot play even if the queue has not completely filled up. Perhaps some time limit, or something. This will also open the future ability to play private bot games with friends.I would like to implement private PvP games so that we can have some sort of league system where two teams of five pre-arrange matches with each other.Anyhow, since most of the updates for this milestone were pushed to Steam in with a previous announcement I'll keep this one brief.I have a lot of back-end stuff that I need to start working on for the unique ship systems, so I'll get back to that!Later!For a detailed list of the current milestone, and other backlog items, please check out the public issue tracker[issue-tracker.kazball.net]Discord[discord.gg]@KazBallGame
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